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Version 1.0.0.1 released.
Minor release to fix loading of Point Cloud data on some version of non-English versions of Windows.
If you have purchased BTB Pro, you can download the patch here.
If you have purchased BTB Evo, you can download the patch here.

Version 1.0.0.0 released.
Laser Scanning has arrived for the masses!

Point Cloud data can now be loaded into BTB to create ultra-accurate, realistic tracks that professional track builders will be envious of. This technology is now included, free, in all versions of BTB.
Other changes include:
  • User-entered positioning of objects.
  • Improvement in speed when planting objects whilst using “Separation”.
  • Scale/rotation of SObjects is now optional.
  • Fixed rfactor animation setting.
If you have purchased BTB Pro, you can download here.
If you have purchased BTB Evo, you can download here.

Version 0.9.0.2 released.
A patch for BTB Pro and BTB Evo has been released containing a few bugfixes.

  • Fixed bug in Wall Blend interface.
  • Fixed rendering of Alpha textures when exporting to rFactor.
  • Allow loading of "broken" project containing material/cross-section mis-match.
  • Smoothing is now turned off by default when exporting.
If you have purchased BTB Pro, you can download here.
If you have purchased BTB Evo, you can download here.

Version 0.9.0.0 is Go!
BTB Pro and BTB Evo version 0.9.0.0 are ready!

New features include:
  • Full rendering of shaders. Bump mapping and specular effects are visible in BTB so changes to materials can be seen in realtime.
  • Reload textures into BTB by pressing F5, this allows you to edit a texture in an external program, save it, then quickly re-load it into BTB to visualise the impact.
  • Global smoothing for better transition between the road and the Terrain.
  • BTB Pro enables more blending options so materials can be mixed together to create transition from one texture to another.
  • Numerous bugfixes.

If you have purchased BTB Pro, you can download here.
If you have purchased BTB Evo, you can download here.

Sorry there is no demo for the moment - time is limited so existing BTB supporters are the priority.

Update: v0.9.0.1 is now available - fix rFactor Walls that featured Bump Mapping.
Merry Christmas.
BTB Pro version 0.9.0.0 is almost ready for release. The price has now been discounted to AUD$59.95.

Version 0.8.0.3 released.
A patch for BTB Pro and BTB Evo has been released containing a few bugfixes.

DOWNLOAD BTB Evo HERE and DOWNLOAD BTB Pro HERE (you need a BTB login - free to join and try the demo)

v0.8.0.0 released.
Version 0.8.0.0 is now ready with some big changes to the track cross-section editing and a whole lot more. Read the full list below for details.

DOWNLOAD BTB Pro HERE or BTB Evo HERE (you need a BTB login - free to join and try the demo)

Added/Changed
• Cross-sections
- Editing of cross-section for track and walls now performed through the 3d window, although 2d window can still be used.
- Added Cross-section template support to XPacker. Different shaped roads and walls can be defined in an XPack allowing the BTB user to quickly use a standard shape.
- In BTB Right-click to open the popup menu and select a new cross-section template when editing the track or walls. (Tip: in the 3d view the opening of the popup menu is delayed because the right mouse is used for looking around. To have it open immediately you can right-click-left-click).
- Copy/Paste of cross-section shape and materials.
- Sped up track cross-section editing with huge improvements for large tracks with lots of objects.
• XPacker - Added ability to categorise Materials so that some are not shown in some windows. Eg. Materials applicable to Objects are not show in Track’s Material selection.
• Material selection now performed through popup window instead of always being in the surface/wall window.
• Insertion of Track Nodes performed by holding the Control key when you click on the Track (instead of having a separate tool).
• Road edge transition now a straight line instead of the smoothed interpolation used for height shape transition.
• Objects, when in rotation edit mode, can be rotated by holding the Y key instead of clicking the circles. X and Z can also be used for other axis but Y will be most popular since it controls the Yaw.
• Old method of creating Driveline made with a lot of points is now replaced by new Curve method.
• AIW editing allows adding/editing of:
- Centreline path
- Pitlane path
- Fast path
- Corridors
- Grid / Teleport positions can be attached to Centerline or moved independently.
- Garage / Pit positions can be attached to the pitlane or moved independently.
• Drag Pacenotes around by clicking on them instead of grabbing them by their balls.
• Positioning of everything (Cambers, widths, cross-section surfaces) along the track made more accurate. This also applies to walls.
• Evo export lowered to make horizon start at a better position.

Fixed:
• SObjects not being named when created.
• Alpha textured objects were not receiving light in rF, and Evo games.
• Rotation/resizing whole track was not affecting the SObjects.
• Bug in terrain Fill (under some circumstances).
• Crash when Projects folder is deleted by user and then BTB started.



Work In progress report.
Work on version 0.8 continues. As well as some bugfixes and changes to AIW editing, there are some cool changes to track and wall surface editing. Here's a quick preview ...




Version 0.7.0.6 released.
A patch for BTB Pro and BTB Evo has been released.

Bugfixes:
  • Evo AIW checkpoints not working.
  • Some texture mapping on SObjects not correct when exported to rFactor / Evo.

DOWNLOAD BTB Evo HERE and DOWNLOAD BTB Pro HERE (you need a BTB login - free to join and try the demo)

Bobs Track Builder Evo released.
Create tracks for SimBin games as easily as you did for rFactor with a new version of BTB.

A new application has been developed to allow the creation of tracks in a number of the SimBin titles. GTR2, GT Legends, Race 07 and GTR Evolution are now opened up to the rapid track development using BTB Evo

Read more ...

Version 0.7.0.5 released
Changes:
  • Slight improvement to complex object rendering speed in BTB.
  • Changed camera panning rate to make moving closer to object easier.
  • Added full access to rFactor shadow option for Walls, Objects and String Objects.
Bugfixes:
  • Wall/SObject LOD values not kept when changed.
  • Cameras not showing up in the right place.
  • SObjects not immediately displaying their randomness properties.
  • RBR Shaders updated, fog can be controlled using the scattering.h (thanks again to black f).
  • RBR Pacenotes – add two more (Flat Left/Right), fixed bug with Variation.
  • Wall cross-section point “grounded” flag not immediately activating.
  • Shadow properties not read in from old v0.6 projects.
  • BObject planter would not work correctly near last node of closed circuit.
  • XPacker not showing light properties for LightGlow object.
  • Adding Terrain by click and drag would not finish off last terrain area properly if mouse dragged away from the terrain.
  • Older graphics cards that don’t support instancing were not showing Complex Objects.

DOWNLOAD HERE (you need a BTB login - free to join and try the demo)


23rd April 2009
Version 0.7.0.0 released
Added/Changed
  • Racer support http://www.racer.nl
  • Hierarchal Objects. Allows things like:
    • Complex objects.
    • Lights (Normal, Start, PitIn, PitOut).
    • LOD Objects.
    • Invisible Collision Objects surrounding a more complex drawn object.
  • New Object planter tool that makes adding thousands of objects to the whole track easier.
  • Material now has a “Render Normals Up” property that is used for tree leaves in Hierarchal Objects.
  • Track Nodes Smooth by height formula refined.
  • Function to smooth Control Points by height only, leaving their direction unchanged. It’s in the popup menu when editing the control points.
  • Reduced redundant information in rFactor GMT’s.
  • RBR plugin
    • now supports Level Of Detail resulting in large frame rate increase
    • Support for long long tracks.
    • RBR plugin faster loading
    • Fog
  • Some Shadow properties moved to within XPack control, not BTB user.
  • Save format now occurs in binary format instead of XML.
    • This is faster.
    • Uses much less disk space.
    • Improves load/undo times.
    • Reduces memory required when loading a project.
  • Using the middle mouse button to scroll will now float over the landscape making it easier to navigate rough terrain.

DOWNLOAD HERE (you need a BTB login - free to join and try the demo)

* User manual to be updated soon.
22nd April 2009
33 km Track for Richard Burns Rally (updated to v1.2)
A new technology demonstration track is available for Richard Burns Rally. Stats:
- It's 33kms long.
- took less than 3 days to build, including the coding of a new BTB planter tool.
- takes about 26 minutes to drive with a few stops along the way to hug a tree.
- contains ~25,000 trees, a mixture of the new complex ones and some regular ones.
- over 250,000 objects.

On my machine it:
- loads in less than 28 seconds.
- the new LOD system keeps the frame rate above 60fps at 1920x1200

More information and download links here at the RaceDepartment forums



15th April 2009
Oran Park LiDAR v1.1 Released
An update to Oran Park has been made that will fix issues that occurred with some ATI graphics cards and some minor mods to the track.

More information and download links here


14th April 2009
Version 0.6.0.7 released
Bugfixes include:
  • Garbage collection occurs just after loading a Venue in order to free up memory that otherwise does not get freed until BTB closes. Most noticeable on large Venues.
  • Flag to prevent rendering from occurring when track is still loading. This might help some Vista users that are getting failed display messages when the Venue is loading.

DOWNLOAD HERE (you need a BTB login - free to join and try the demo)